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Grab and Go: Roll With It – Fitness

Learners participate in a dice-based fitness challenge featuring a variety of movements that develop different components of physical fitness. They practise performing movements at an appropriate intensity while developing cooperation, positive interactions, and respect for varying ability levels.

  • Grade 9

Grab and Go: Object to Action – Fitness Innovation Challenge

Learners work collaboratively to design creative fitness activities using assigned equipment while targeting cardiovascular endurance, muscular strength or endurance, and skill-related fitness. They apply their understanding of fitness concepts while developing creativity, communication, problem-solving, and the ability to adapt activities for different levels of challenge.

  • Grade 9

Grab and Go: Lucky 6

Learners develop speed, agility, and cardiovascular endurance through a relay-based fitness game that combines movement with chance. They practise teamwork, communication, perseverance, and strategic thinking while adapting to unpredictable outcomes.

  • Grade 9

Grab and Go: Tic Tac Toe

Learners combine movement and strategic thinking through an active team-based version of Tic Tac Toe. They develop speed, decision-making, communication, and teamwork as they place and reposition objects to create a winning line.

  • Grade 6

Grab and Go: The Hunter

Learners explore a traditional Wendat training game that emphasizes awareness, quiet movement, strategy, and skill development. They take turns in hunter and defender roles while practising movement control, problem-solving, and respectful participation.

  • Grade 6

Grab and Go: Stones

Learners develop chasing, fleeing, and spatial awareness skills through an outdoor team game focused on capturing and protecting objects. They apply offensive and defensive strategies using fakes, safe spaces, teamwork, and decision-making while demonstrating safe and respectful play.

  • Grade 7

Grab and Go: Speed Ball

Learners combine soccer and handball skills in a fast-paced team game that requires quick transitions between passing, receiving, kicking, and shooting. They apply offensive and defensive strategies while developing teamwork, spatial awareness, and decision-making.

  • Grade 8

Grab and Go: Rock, Paper, Scissors Collection

Learners combine movement, strategy, and number skills through an active Rock, Paper, Scissors collection game featuring quick math challenges. They practise decision-making, positive interactions, and sportsmanship while applying mathematical thinking in an engaging physical activity.

  • Grade 6

Grab and Go: Level Up – Pickleball

Learners develop pickleball paddle control, striking, receiving, and coordination through a progressive series of partner challenges. They build accuracy, persistence, cooperation, and confidence as they advance through increasingly complex tasks and create their own challenge.

  • Grade 7

Grab and Go: Lap Tag

Learners apply speed, spatial awareness, and chasing and fleeing strategies in a fast-paced team tag game. They practise creating and defending space, reacting to opponents, and making quick transitions between offensive and defensive roles.

  • Grade 7

Grab and Go: Knock the Pins Plus

Learners develop throwing, catching, and movement skills through a team target game focused on accuracy and control. They apply offensive and defensive strategies by creating throwing angles, protecting targets, communicating, and working together to complete scoring challenges.

  • Grade 6

Grab and Go: Keep Away

Learners develop passing, receiving, and movement skills through a possession game focused on completing consecutive passes and creating open space. They apply offensive and defensive strategies through quick decision-making, teamwork, pivoting, interceptions, and effective transitions.

  • Grade 8