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Grab and Go: Train Like an Athlete!

Learners explore sport-specific training through stations focused on speed and agility, strength and muscular endurance, conditioning, and reaction time. They apply training principles while considering how different exercises and fitness components can support performance in a variety of sports.

  • Grade 11
  • Grade 12

Grab and Go: The Unfair Game

Learners experience how unequal conditions can affect participation and success through a throwing activity designed with intentional advantages and disadvantages. They explore equity, fairness, and discrimination by identifying barriers and considering how rules, equipment, and environments can be adapted to create more equitable opportunities.

  • Grade 11
  • Grade 12

Grab and Go: The Art of Deception

Learners explore cheating, gamesmanship, and ethical behaviour in sport through a card game where deception is an accepted part of play. They reflect on the difference between strategy and rule-breaking while considering when gaining a competitive advantage crosses an ethical line.

  • Grade 11
  • Grade 12

Grab and Go: Team Challenge

Learners work in teams to plan and lead a sport or recreation activity while taking responsibility for specific leadership roles. They apply teamwork, communication, problem-solving, and adaptability as they respond to challenges and keep their activity safe, inclusive, and engaging.

  • Grade 11
  • Grade 12

Grab and Go: Teach a Physical Education Class

Learners work with a partner to plan and lead a complete physical education class for a chosen grade level. They apply leadership, communication, organization, and classroom management skills while creating a safe, inclusive, and engaging learning experience.

  • Grade 11
  • Grade 12

Grab and Go: Space Invaders!

Learners develop offensive and defensive strategies through progressive invasion games focused on maintaining possession, creating space, and completing passes. They practise quick transitions, effective spacing, creating passing lanes, and supporting teammates as the game increases in complexity.

  • Grade 11
  • Grade 12

Grab and Go: Scheduling for a Tournament

Learners apply tournament management skills by working with round-robin and double-elimination formats, winning percentages, and games-behind calculations. They use problem-solving and mathematical reasoning to develop their understanding of how sporting events and tournaments are organized and scheduled.

  • Grade 11
  • Grade 12

Grab and Go: Movement Charades

Learners review kinesiology terminology by acting out and identifying terms related to movement, direction, planes, and axes. Through a collaborative charades-style game, they reinforce their understanding of human movement while developing communication, recall, and teamwork.

  • Grade 11
  • Grade 12

Grab and Go: Leadership Challenge Stations

Learners develop leadership and life skills through collaborative challenges focused on communication, problem-solving, trust, and teamwork. They practise listening, supporting others, adapting to challenges, and taking initiative while reflecting on their effectiveness as a group.

  • Grade 11
  • Grade 12

Grab and Go: Internal and External Energy

Learners explore internal and external energy through discussion, research, yoga poses, and mindful breathing. They reflect on how yoga influences their physical and mental energy by comparing how they feel before and after the practice.

  • Grade 11
  • Grade 12

Grab and Go: Speed-Ball

Learners combine soccer and basketball skills in a fast-paced invasion game featuring multiple ways to move the ball and score. They apply offensive and defensive strategies while developing teamwork, spatial awareness, movement skills, and quick decision-making.

  • Grade 9

Grab and Go: Slap Ball

Learners develop passing, positioning, and movement skills through a fast-paced invasion game where the ball is moved using open-hand slaps. They apply offensive and defensive strategies while developing teamwork, communication, spatial awareness, and quick decision-making.

  • Grade 9