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Archives: Resources

Grab and Go: Save the Statues

This grab and go describes a team‑based game where “statues” try to catch balls to free themselves while defenders work to block passes, encouraging learners to apply tactics like finding open space, adjusting passing force, and intercepting throws.
Assessment focuses on cooperative play, strategic movement, and social‑emotional skills such as encouraging teammates and working together toward a common goal.
  • Grade 3

Grab and Go: Scooptastic Race

This grab and go describes a partner‑based tossing game in which learners use scoops to toss and catch objects, collecting them in their hoop to score points while practicing manipulative skills, teamwork, and strategic decision‑making.
Assessment focuses on learners’ ability to catch objects at different heights, persist through challenges, and offer positive, encouraging feedback to teammates.
  • Grade 2

Grab and Go: Hooper Scooper

This grab and go outlines a team‑based tossing game where learners use scoops to underhand toss beanbags into opponents’ hula hoops while defending their own side by catching tossed beanbags to remove one from their hoops.
Assessment focuses on strategic skills—such as faking, aiming for open targets, and deciding when to defend—as well as manipulative techniques like stepping with the opposite foot and catching objects at various heights.
  • Grade 2

Grab and Go: Balance / Statue / Mirror Tag

This grab and go describes an active tagging game where learners practice stability and balance by freezing in statue poses when tagged and being freed by classmates who mirror their shapes for a few seconds.
Assessment focuses on learners’ ability to move safely through space, change direction quickly, and hold controlled balance positions on various body parts.
  • Grade 2

Grab and Go: Hoop Rollers

This grab and go features a relay-style rolling game where learners practice manipulative skills by rolling balls into hula hoops, collecting them, and optionally attempting to steal hoops from other teams to build strategy and teamwork.
Assessment focuses on rolling technique—such as stepping with the opposite foot, adjusting force, and using a smooth arm swing—along with social‑emotional skills like persistence, emotional regulation, and offering positive feedback.
  • Grade 2

Grab and Go: Roller Ball

This grab and go features a team-based rolling game where learners practice manipulative skills and simple strategies by rolling balls across an opponent’s end line while defending their own.
Assessment focuses on rolling technique—such as stepping with the opposite foot and using a smooth arm swing—as well as strategic decisions like passing, faking, and aiming for open spaces.
  • Grade 2

Grab and Go: Strategies

This grab and go highlights simple tagging games—such as Everyone’s It Tag and Dog Catcher—that help learners practice safe tagging and evasion strategies while staying active and aware.
Assessment focuses on observing learners’ ability to tag gently, avoid being tagged, and use thoughtful tactics like changing speed or direction.
  • Grade 1

Grab and Go: Dance

This grab and go introduces activities that help learners explore rhythm and movement through sound‑based cues, including Listen and Move, Mystery Dancer, and Dance Circle, all designed to encourage creativity and coordination.
Assessment focuses on observing whether learners can follow movement directions, respond to musical cues, and keep a consistent beat.
  • Grade 1

Grab and Go: Balance

This grab and go outlines activities that help learners explore stability and balance through a warm‑up using locomotor movements and a series of balance stations incorporating various equipment.
Assessment focuses on observing learners’ ability to balance on different apparatus and discussing strategies such as focusing on a still object, extending arms, and lowering their center of gravity.
  • Grade 1

Grab and Go: Locomotor Skills

This grab and go features relay‑style activities that help learners apply locomotor skills—especially galloping while switching the lead foot—through engaging team races such as traditional relays and the “Galloping Horses” partner challenge.
Assessment focuses on observing learners’ ability to maintain proper galloping form, including smooth step‑slide movement and consistent body alignment in the direction of travel.
  • Grade 1

Grab and Go: Space Awareness

This grab and go introduces activities like Move and Freeze, Bubble Burst, and the Hula Hoop Car Game to help learners practice moving safely in both personal and general space while navigating around others.
Assessment focuses on observing whether learners maintain awareness of their surroundings—keeping eyes up, avoiding collisions—and on simple self‑assessment of how well they stayed in control.
  • Kindergarten

Grab and Go: Locomotor Skills

This grab and go introduces activities that help learners practice fundamental locomotor movements—such as running, galloping, and skipping—through a structured “Four Corner Locomotion” routine that varies speed and movement patterns around the gym.
Assessment focuses on observing whether learners can lead with the correct foot while galloping and adjust their running speed as directed.
  • Kindergarten