elementary Block:

Physical Education

Learners develop an awareness of what it means to practise an active, healthy lifestyle. They make decisions about what activities they are most interested in. Fundamental movement concepts continue to develop and learners combine and transfer these skills to other areas of interest. Their developing use of strategies enables learners to explore various roles within a team setting through collaboration. Learners learn the routines, procedures, and protocols of certain sports. Self-awareness and self-management develop through a variety of social-emotional learning tools strategies, and the learner’s growing independence. 30 minutes of structured daily physical education time is recommended to build endurance, strength, balance, and flexibility. This will support immediate and long-term health and well-being.

Physical Education Safety Guidelines:

CONTEXTS AND CONCEPTS

APPLICATION

SKILLS AND CONCEPTS

  • Connect fundamental movement skills and concepts to specific activities in multiple environments

STRATEGIES AND TACTICS

  • Apply strategies and tactics in a variety of activities and games in multiple environments

WELL-BEING

  • Apply social-emotional skills to promote healthy living
GRADE 3

Strand: SKILLS AND CONCEPTS

Big Idea: MOVEMENT

Skill Descriptor: Connect movement concepts to activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Follow dance steps
  • Perform movement sequences
  • Demonstrate movement sequences by following rhythmic patterns

Big Idea: STABILITY AND BALANCE

Skill Descriptor: Apply principles of stability and balance on a variety of surfaces while participating in activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Adjust base of support to maintain balance
  • Move centre of gravity up or down to maintain balance
  • Adjust body parts to maintain balance
  • Maintain balance for three seconds on steady surfaces
  • Maintain balance for three seconds on unsteady surfaces
  • Demonstrate ready position for variety of activities in multiple environments

Big Idea: FUNDAMENTAL LOCOMOTIVE AND MANIPULATIVE SKILLS

Skill Descriptor: Apply combinations of fundamental locomotor skills and fundamental manipulative skills in various activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Connect two locomotor skills with smooth transition
  • Connect two locomotor skills to a beat or rhythm
  • Run and jump or leap
  • Run and roll an object
  • Run and throw an object overhand
  • Run and kick
  • Shuffle and catch
  • Control an object by keeping it close to the body while running
  • Strike an object with a short-handed implement, sending it forward over a low net or to a wall
  • Strike on object consecutively with a partner over a net or against a wall using a short-handed implement
  • Strike an object with a long-handed implement, sending it forward

Strand: STRATEGIES AND TACTICS

Big Idea: STRATEGIES AND TACTICS

Skill Descriptor: Apply strategies and tactics in a variety of games and activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Direct an object towards a goal/target
  • Hit, kick, or throw an object into space to consistently get on base
  • Vary the distance and force of shots/passes
  • Vary the direction of shots/passes
  • Move into space to receive a pass
  • Move to get away from a defender
  • Attempt ways to approach an opponent
  • Attempt to intercept a shot/pass

Strand: WELL-BEING

Big Idea: SOCIAL-EMOTIONAL SKILLS

Skill Descriptor: Apply social-emotional skills to learning and performing physical activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Describe factors that affect participation and activity choices
  • Use appropriate emotional reactions when trying new activities or challenges
  • Cooperate with others to achieve a common goal or task
  • Encourage others
  • Use feedback/cues from others for self-improvement
  • Observe others and provide feedback/cues for self-improvement
  • Be persistent when learning a new skill
  • Be safe participating in a variety of physical activities in multiple environments

Big Idea: PHYSICAL FITNESS CONCEPTS

Skill Descriptor: Apply physical fitness concepts to improve well-being and performance.

Global Competencies: CM, CTPS, SASM

Achievement Indicators:

  • Compare changes in heart rate before, during, and after physical activity
  • Describe the relationship between the heart, lungs, muscles, blood, and oxygen during physical activity
  • List four body reactions that occur when physical activity is increased
  • Differentiate and demonstrate between a relaxed and flexed muscle
  • Name muscles used in certain movement
  • Perform flexibility exercises safely
  • Move at a slow, medium, or fast pace depending on the activity
GRADE 4

Strand: SKILLS AND CONCEPTS

Big Idea: MOVEMENT

Skill Descriptor: Apply movement concepts to a variety of activities.

Global Competencies: CL, CM, CTPS, SASM, SGC

Achievement Indicators:

  • Create a dance
  • Create movement sequences with or without equipment
  • Combine rhythmical sequences in a variety of social and cultural dances
  • Demonstrate movements that tell a story and connect to the flow and rhythm of music

Big Idea: STABILITY AND BALANCE

Skill Descriptor: Apply principles of stability and balance, on a variety of surfaces while participating in activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Describe various ways to maintain balance
  • Maintain balance for five seconds on a variety of surfaces and moving objects
  • Transfer weight from feet to hands for momentary weight support
  • Demonstrate ready position for variety of activities in multiple environments

Big Idea: FUNDAMENTAL AND LOCOMOTIVE MANIPULATIVE SKILLS

Skill Descriptor: Apply combinations of fundamental locomotor skills and fundamental manipulative skills in various activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Experiment with activity-specific equipment
  • Connect one locomotor skill and one manipulative skill in a variety of specific activities

Strand: STRATEGIES AND TACTICS

Big Idea: STRATEGIES AND TACTICS

Skill Descriptor: Apply strategies and tactics in a variety of games and activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Select the right throw to hit a goal/target
  • Select the right time to stay on base
  • Relay an object/ball to a teammate to get an opponent out
  • Vary the distance and force of shots/passes
  • Vary the direction of shots/passes
  • Assume an appropriate position to provide support
  • Guard an opponent

Strand: WELL-BEING

Big Idea: SOCIAL-EMOTIONAL SKILLS

Skill Descriptor: Apply social-emotional skills to learning and performing physical activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Identify factors that increase own participation and activity choices
  • Choose appropriate emotional reactions when trying new activities or challenges
  • Demonstrate persistence when learning a new skill
  • Respond appropriately to winning and losing
  • Accept responsibility for own performance without blaming others
  • Choose strategies to work effectively with others
  • Observe others and give them feedback
  • Observe own performance and make corrections
  • Improve own performance by using feedback from others
  • Be safe participating in a variety of physical activities in multiple environments

Big Idea: PHYSICAL FITNESS CONCEPTS

Skill Descriptor: Apply physical fitness concepts to improve well-being and performance.

Global Competencies: CM, CTPS, SASM

Achievement Indicators:

  • Describe the concept of fitness and provide examples of physical activity to enhance fitness
  • Monitor fitness progress and set goals for improvement
  • Identify major muscles used in selective physical activities
  • Discuss places where physical fitness opportunities can occur outside of physical education class during the day
GRADE 5

Strand: SKILLS AND CONCEPTS

Big Idea: MOVEMENT

Skill Descriptor: Refine movement concepts with a variety of activities.

Global Competencies: CTPS, SASM

Achievement Indicators:

  • Demonstrate fluid transitions between dance steps
  • Demonstrate fluid movement sequences with or without equipment
  • Create a dance with own rhythm and pattern

Big Idea: STABILITY AND BALANCE

Skill Descriptor: Refine and apply principles of stability and balance, on a variety of surfaces, while participating in activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Explain various ways to maintain balance
  • Maintain balance for 10 seconds on a variety of surfaces and moving objects
  • Explain the importance of having a focus point to maintain balance
  • Provide cues to a partner on how to maintain balance
  • Work with a partner or small group to maintain balance for 10 seconds
  • Maintain balance when finishing a movement sequence
  • Demonstrate ready position for a variety of activities in multiple environments

Big Idea: FUNDAMENTAL LOCOMOTIVE AND MANIPULATIVE SKILLS

Skill Descriptor: Apply combinations of fundamental locomotor skills and fundamental manipulative skills in complex activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Use appropriate skill combinations with activity-specific equipment alone and with a partner
  • Use a combination of locomotor and manipulative skills fluidly in a variety of activity-specific contexts

Strand: STRATEGIES AND TACTICS

Big Idea: STRATEGIES AND TACTICS

Skill Descriptor: Apply strategies and tactics in a variety of games and activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Choose where to best place an object/ball to reach a goal/target
  • Choose individual strategies to defend a target
  • Place an object/ball into open space
  • Position self to receive an object/ball
  • Move to get away from a defender
  • Provide support to a teammate
  • Communicate with teammates using verbal and non-verbal cues
  • Limit passes/shots from opponents
  • Place self between the carrier and the goal/target when defending

Strand: WELL-BEING

Big Idea: SOCIAL-EMOTIONAL SKILLS

Skill Descriptor: Apply social-emotional skills to learning and performing physical activities.

Global Competencies: CL, CM, CTPS, SASM

Achievement Indicators:

  • Discuss the factors that increase participation and activity choices
  • Respond appropriately to the emotional reactions of others during physical activities or challenges
  • Act appropriately whether winning or losing
  • Plan strategies with others to accomplish a common goal
  • Observe others and give accurate feedback
  • Visualize what a quality performance looks like to improve own individual skills
  • Be safe participating in a variety of physical activities in multiple environments

Big Idea: PHYSICAL FITNESS CONCEPTS

Skill Descriptor: Apply physical fitness concepts to improve well-being and performance.

Global Competencies: CM, CTPS, SASM

Achievement Indicators:

  • Monitor fitness progress and set goals for improvement
  • Discuss the health benefits of participating in selected physical activities
  • List places where physical fitness opportunities can occur outside of physical education class during the day