Archives: Resources
Indigenous Paths to Math
This resource package focuses on math with Indigenous culture and traditional teachings.
Lessons follow the same format daily and students can work within the two-digit numbers that they are capable of working with. These lessons follow the Wabanaki framework and the New Brunswick curriculum.
- Grade 3
- Grade 4
- Grade 5
Grab and Go: Whacky Baseball
This grab and go outlines a high‑energy striking and fielding game where batters hit a foam ball off a tee and run around multiple bases while fielders work to quickly place the ball on a central cone to stop the runners.
Assessment emphasizes striking accuracy, adjusting force and direction when passing or throwing, teamwork, and positive communication as learners cooperate and persist through rapid gameplay.
Assessment emphasizes striking accuracy, adjusting force and direction when passing or throwing, teamwork, and positive communication as learners cooperate and persist through rapid gameplay.
- Grade 3
Grab and Go: Container Ball
This grab and go describes a fast‑paced team game where learners combine running, throwing, and strategic movement to get balls into their team’s container on the opponent’s side while avoiding being tagged and managing jailbreak scenarios.
Assessment focuses on learners’ ability to adjust passing distance and force, evade defenders, intercept passes, and cooperate effectively with teammates using positive communication and shared strategy.
Assessment focuses on learners’ ability to adjust passing distance and force, evade defenders, intercept passes, and cooperate effectively with teammates using positive communication and shared strategy.
- Grade 3
Grab and Go: Mat Ball
This grab and go outlines a team passing game where learners work together to complete passes to a catcher on a mat, with successful passers joining the mat until the whole team makes it there.
Assessment focuses on strategic movement, adjusting passing force and direction, intercepting passes, and demonstrating positive teamwork and encouragement.
Assessment focuses on strategic movement, adjusting passing force and direction, intercepting passes, and demonstrating positive teamwork and encouragement.
- Grade 3
Grab and Go: Garbage Collector
This grab and go features a fast‑paced team game where learners throw foam balls across a divided space and collect any they manage to catch in their team’s “garbage bin,” promoting tactical thinking and cooperative play.
Assessment focuses on learners’ ability to adjust passing force and direction, intercept throws, move strategically, and encourage teammates while working toward a shared goal.
Assessment focuses on learners’ ability to adjust passing force and direction, intercept throws, move strategically, and encourage teammates while working toward a shared goal.
- Grade 3
Grab and Go: Save the Statues
This grab and go describes a team‑based game where “statues” try to catch balls to free themselves while defenders work to block passes, encouraging learners to apply tactics like finding open space, adjusting passing force, and intercepting throws.
Assessment focuses on cooperative play, strategic movement, and social‑emotional skills such as encouraging teammates and working together toward a common goal.
Assessment focuses on cooperative play, strategic movement, and social‑emotional skills such as encouraging teammates and working together toward a common goal.
- Grade 3
Grab and Go: Scooptastic Race
This grab and go describes a partner‑based tossing game in which learners use scoops to toss and catch objects, collecting them in their hoop to score points while practicing manipulative skills, teamwork, and strategic decision‑making.
Assessment focuses on learners’ ability to catch objects at different heights, persist through challenges, and offer positive, encouraging feedback to teammates.
Assessment focuses on learners’ ability to catch objects at different heights, persist through challenges, and offer positive, encouraging feedback to teammates.
- Grade 2
Grab and Go: Hooper Scooper
This grab and go outlines a team‑based tossing game where learners use scoops to underhand toss beanbags into opponents’ hula hoops while defending their own side by catching tossed beanbags to remove one from their hoops.
Assessment focuses on strategic skills—such as faking, aiming for open targets, and deciding when to defend—as well as manipulative techniques like stepping with the opposite foot and catching objects at various heights.
Assessment focuses on strategic skills—such as faking, aiming for open targets, and deciding when to defend—as well as manipulative techniques like stepping with the opposite foot and catching objects at various heights.
- Grade 2
Grab and Go: Balance / Statue / Mirror Tag
This grab and go describes an active tagging game where learners practice stability and balance by freezing in statue poses when tagged and being freed by classmates who mirror their shapes for a few seconds.
Assessment focuses on learners’ ability to move safely through space, change direction quickly, and hold controlled balance positions on various body parts.
Assessment focuses on learners’ ability to move safely through space, change direction quickly, and hold controlled balance positions on various body parts.
- Grade 2
Grab and Go: Hoop Rollers
This grab and go features a relay-style rolling game where learners practice manipulative skills by rolling balls into hula hoops, collecting them, and optionally attempting to steal hoops from other teams to build strategy and teamwork.
Assessment focuses on rolling technique—such as stepping with the opposite foot, adjusting force, and using a smooth arm swing—along with social‑emotional skills like persistence, emotional regulation, and offering positive feedback.
Assessment focuses on rolling technique—such as stepping with the opposite foot, adjusting force, and using a smooth arm swing—along with social‑emotional skills like persistence, emotional regulation, and offering positive feedback.
- Grade 2
Grab and Go: Roller Ball
This grab and go features a team-based rolling game where learners practice manipulative skills and simple strategies by rolling balls across an opponent’s end line while defending their own.
Assessment focuses on rolling technique—such as stepping with the opposite foot and using a smooth arm swing—as well as strategic decisions like passing, faking, and aiming for open spaces.
Assessment focuses on rolling technique—such as stepping with the opposite foot and using a smooth arm swing—as well as strategic decisions like passing, faking, and aiming for open spaces.
- Grade 2
Grab and Go: Strategies
This grab and go highlights simple tagging games—such as Everyone’s It Tag and Dog Catcher—that help learners practice safe tagging and evasion strategies while staying active and aware.
Assessment focuses on observing learners’ ability to tag gently, avoid being tagged, and use thoughtful tactics like changing speed or direction.
Assessment focuses on observing learners’ ability to tag gently, avoid being tagged, and use thoughtful tactics like changing speed or direction.
- Grade 1