

Archives: Resources
Connecting with Digital Audiences
This activity will help students apply the idea of code-switching to how they use phones and other devices in and outside of school. As well, will help them consider different ways that code-switching online can make communication more meaningful and effective. Finally, will allow students the opportunity to put code-switching into practice, with the goal of communicating with an online audience.
- Grade 9
Butterfly Algorithms
This computational thinking activity aims to engage students in analyzing and understanding the life cycle of a butterfly using computational concepts and algorithms. By developing and applying conditionals within an algorithm, students will gain a deeper understanding of the butterfly’s life cycle and demonstrate their knowledge through the implementation and testing of a computer program.
- Grade 6
Making a Peanut Butter and Jelly Sandwich
This activity will introduce students to several computer science concepts. Students will learn the necessity for thoroughness while programming and will be introduced to the often strange results of literalism. The overarching theme being introduced is that computers do what they are told and nothing more. The ability to read between the lines and determine what was meant rather than what was said is a skill computers lack. Additionally, students are introduced to the concept of debugging through iterative attempts to program a computer to make a peanut butter and jelly sandwich.
- Grade 6
Be a Good Billy Goat!
In this activity, learners will be challenged to examine the power of positive and negative words and images in cyberspaces. As learners discuss and create ideas for respectful online conduct, they will discover that words and images DO matter and what we decide to post online cannot be easily erased!
- Kindergarten
- Grade 1
- Grade 2
Online Do’s and Don’ts
In this activity, learners will examine the good, the bad, and the ugly of online behavior. Through a hands-on activity, discussion, and personal reflection, learners will be challenged to examine their own use of all-things-digital and create goals for becoming an impactful and respectful digital citizen!
- Grade 3
- Grade 4
- Grade 5
Creative Innovators
In this activity, learners will be inspired to create without limitations! As they discover the endless possibilities of being a creator of technology, they will also be challenged to create something that would make a difference in their home, their classroom, or even in their community. Truly, the sky’s the limit when being a creative innovator!
- Kindergarten
- Grade 1
- Grade 2
Provincial Digital Pen Pals
In this activity, learners will begin to understand the value and importance of digitally communicating and collaborating across the globe. Learners will be encouraged to build digital friendships with peers across New Brunswick, as they also develop and become familiar with the technological tools available at their fingertips.
- Grade 3
- Grade 4
- Grade 5
The Right Balance
In this activity, through discussion, mathematics and even a paper ball toss, learners will be able to co-construct the right balance of technology in their daily routines, while still prioritizing what’s most important to them.
- Kindergarten
- Grade 1
- Grade 2
Healthy Digital Boundaries
In this activity, through discussion, hands-on activities and fractions, learners will be able to identify healthy digital boundaries to support their physical, emotional, and mental well-being.
- Grade 3
- Grade 4
- Grade 5
Creating with Purpose
The New Brunswick Digital Literacy Framework defines digital literacy as: The harmony of digital skills, attitudes, and behaviours that help students achieve their goals and become thoughtful and able citizens that contribute to the betterment of society and the common good.
- Grade 3
- Grade 4
- Grade 5
Community Friends
In this activity, learners will begin to understand the value and impact of being part of a digital community focused on learning, empathy, and making a difference. Learners will also network with new digital friends, while gaining confidence, communicating with digital tools found in every classroom.
- Kindergarten
- Grade 1
- Grade 2
This Is a Real Photograph!
In this activity, learners will use their “super eyes” to detect if an image or story online is real or fake! Experimenting with photography, learners will also co-construct online tips and tricks for how to spot fake information and determine what is true.
- Kindergarten
- Grade 1
- Grade 2