High School Block:
Graphic Art and Design 110 / 120
Today’s learners are immersed in a culture of visual images that are communicating various intents. Learners must de-code this communication and ultimately create their own images as they build their visual literacy. We are part of a problem-solving society, where the skills learned in graphic arts and design can be valuable to all life-long learners.
Graphic Art & Design 110 and Graphic Art & Design 120 are intended to be experiential and visual product based. Learners will produce and will be assessed on a variety of projects. Both courses investigate how the power of persuasion can be harnessed in visual imagery. Throughout their studies, learners are asked to consider the ways how media is consumed, how media can influence perception and how artists can be a source of influence.
Graphic Art and Design 110 and Graphic Art and Design 120 are elective courses for learners who have successfully completed Visual Arts 10. Successful completion of Visual Arts 10 will enable learners the skills required to create imagery appropriate to level of expertise expected.
Graphic Art & Design 110 will provide the opportunity for learners to explore the skills, processes and knowledge involved in graphic art and design. This includes developing foundational skills such as drawing, understanding various media, working with elements of art and principles of design, and image manipulation. Learners will be introduced to creative problem solving and design processes to create art and design products. Learning expectations include a special emphasis on critical visual literacy in the industry of graphic art and design.
Graphic Art & Design 120 is intended to be an opportunity to extend learning in concepts studied in Graphic Art & Design 110.
Successful completion of Graphic Art & Design 110 is highly recommended but not required.
While some Achievement Indicators are the same for Graphic Art & Design 110 as Graphic Art & Design 120, the learner will be expected to demonstrate a higher level of understanding, independence, and application of skills in Graphic Art & Design 120.
CONTEXTS AND CONCEPTS
Create
Design Process
- How do we problem solve for graphic art and design problems?
Visual Communication
- Using imagery, art making tools, elements, and principles to create communicative visual works for a specific need.
Synthesis of Work
- Capstone project to demonstrate development of learning.
Connect
Professional Process
- Learning what skills are required to be successful in graphic art and design.
Context and Culture
- Examine work for contextual and cultural awareness.
- Examine how work can be influential and impactful to society.
Communicate
Critical Visual Literacy
- Build capacity in self-reflection process.
- Build capacity to provide feedback and constructive criticism to others.
- Build capacity to receive feedback and constructive criticism from others.
GRADE 11
Strand: Create
Big Idea: Visual Communication
Skill Descriptor: Apply elements of art and principles of design, skills, and processes to communicate visually
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Create graphic outputs using a variety of platforms and media.
- Modify text using graphic principles.
- Apply the elements of art and principles of design to create and/or manipulate images for a defined purpose.
- Create readable images and communicate concepts.
- Use a variety of visual arts media and studio techniques for an understanding of their unique expressive qualities.
- Use pictograms, logograms, ideograms, hieroglyphs, cuneiform, emojis, and alphabet to develop visual works.
- Differentiate between different symbolic communications systems.
- Identify parts of typeface and font categories and identify typeface relationships for the purpose of intended expression.
- Design original typographic art.
- Create effective original branding, logo, and label design.
Big Idea: Synthesis of work
Skill Descriptor: Select work(s) to represent learning
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Compile a curate portfolio of works demonstrating understanding of skills and concepts learned throughout the course.
Strand: Connect
Big Idea: Professional Practices
Skill Descriptor: Demonstrate professional practices specific to graphic art and design industry
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Use task appropriate digital media and technology when constructing a visual message.
- Formulate a time specific work plan (with client goals in mind) for a project and solve problems when required.
- Organize information and files (media management) when working on a project.
- Demonstrate ability to work with others to meet client need.
- Use feedback to edit, reflect and revise work.
Big Idea: Context and Culture
Skill Descriptor: Discuss the impact of context and culture on design
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Deconstruct graphic arts to the primary principles and elements of graphic arts and design.
- Correctly make use of terminology in written work and discussions
- Explain how intent and purpose inform creative decisions.
- Explain copyright, and intellectual property.
- Explain how graphic arts can contribute to societal change.
- Identify cultural bias in graphic works.
- Discuss appropriation vs appreciation.
GRADE 12
Strand: Create
Big Idea: Visual Communication
Skill Descriptor: Apply elements of art and principles of design, skills, and processes to communicate visually
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Create graphic outputs using a variety of platforms and media.
- Modify text using graphic principles.
- Apply the elements of art and principles of design to create and/or manipulate images for a defined purpose.
- Create readable images and communicate concepts.
- Use a variety of visual arts media and studio techniques for an understanding of their unique expressive qualities.
- Use pictograms, logograms, ideograms, hieroglyphs, cuneiform, emojis, and alphabet to develop visual works.
- Differentiate between different symbolic communications systems.
- Identify parts of typeface and font categories and identify typeface relationships for the purpose of intended expression.
- Design original typographic art.
- Create effective original branding, logo, and label design.
Big Idea: Synthesis of work
Skill Descriptor: Select work(s) to represent learning
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Compile a curate portfolio of works demonstrating understanding of skills and concepts learned throughout the course.
Strand: Connect
Big Idea: Professional Practices
Skill Descriptor: Demonstrate professional practices specific to graphic art and design industry
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Use task appropriate digital media and technology when constructing a visual message.
- Formulate a time specific work plan (with client goals in mind) for a project and solve problems when required.
- Organize information and files (media management) when working on a project.
- Demonstrate ability to work with others to meet client need.
- Use feedback to edit, reflect and revise work.
Big Idea: Context and Culture
Skill Descriptor: Discuss the impact of context and culture on design
Global Competencies: CTPS, ICE, SASM, CL, CM, SGC
Achievement Indicators:
- Deconstruct graphic arts to the primary principles and elements of graphic arts and design.
- Consistently make use of terminology in written work and discussions
- Explain how intent and purpose inform creative decisions.
- Apply understanding of copyright, and intellectual property when constructing images
- Identify graphic work(s) that has contributed to societal change.
- Provide improvements and/or solutions to identified cultural biases.
- Discuss appropriation vs appreciation.